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I can tell by the discretion of game elements on the screen alone  how much more "memory-safe" the modular ecs framework handknitting is

This is peak fucking bevy gamedev

Much appreciated! Bevy was an absolute joy to work with. Some elements still need some maturing, like the UI system, but I definitely will come back to the engine. 

(+1)

Pretty fun, and reminiscent of 10 minutes till dawn.  Is there an end?

That was definitely influence! There’s no end, just trying to get to the highest score.